Jan 11, 2010, 05:07 PM // 17:07
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#21
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: W/R
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I'd be down for this. I think these sorts of projects are rarely harmful to the community. If anything, they create a greater interest in the game, and players are more likely to come back.
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Jan 11, 2010, 07:44 PM // 19:44
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#22
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Jungle Guide
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Wasn't there screens of it running fine years ago with altered world?
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Jan 12, 2010, 04:42 PM // 16:42
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#23
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Ascalonian Squire
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Quote:
Originally Posted by zwei2stein
It is easier to write new single player game from scratch.
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Indeed. Even a multiplayer game from scratch is easier. GW's network protocol was the show stopper. It wasn't until last fall that a utility existed to split GW's datastreams into the actual packets. Splitting the stream in packets during GWLP's prime was guess and check and thus incredibly time consuming.
Quote:
Originally Posted by [DE]
I wouldn't expect any progress from it. Looks like only one guy is updating it and I don't recognize the name. I'll ask one of the original members of the project what's going on if they ever log onto IRC.
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If you're referring to GWLP, two of them practically lurk in the original channel on Rizon.
Quote:
Originally Posted by Chocobo1
see Armor and Weapon combinations before I purchase them in game.
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That's not very difficult to do at the character selection screen. The login (auth) server is the easiest to emulate and has the least update changes. I think the original one was working until the in-game makeover stuff arrived. With GWLP having provided a solution to the hard problems regarding the login server, it's odd that none of the "revival" incarnations have yet to get that far.
Quote:
Originally Posted by miriforst
They did actually have a working authentication system i think wich used a program that required you to start guild wars, log in to your real account on the real server, and then it checked if you where succesfull and which campaigns you were allowed to, and you had a certain session of playing gwlp before you needed to authenticate again.
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It worked, but it wasn't effective and by no means secure. Someone released a crack for it within a day or two. Why they didn't just comment out a single line of code and recompile, I'll never understand.
Quote:
Originally Posted by Chrisworld
Another lost cause? or something that might actually BE revived? Discuss.
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The amount of progress isn't promising and switching to C++ and Qt is just going to slow things down. C# is much easier to develop in.
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Jan 14, 2010, 06:39 AM // 06:39
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#24
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Forge Runner
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Quote:
Originally Posted by IlikeGW
Wasn't there screens of it running fine years ago with altered world?
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I never, ever, got it to work. Ever. Was pissed off.
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Feb 02, 2010, 01:14 AM // 01:14
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#26
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Forge Runner
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Quote:
Originally Posted by JimmyNeutron
Unless you sniff the packets to make sure it's authenticating at ANET servers, for all I know, your keys can be transmitted to ANET and a private server in CHINA!!!
So what if there is source code available. Most people don't compile the code themself or even know how to do it. The source code made be legit, but the real source code to generate the binary been modify to steal your keys and account info.
GL!
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Yeah! Lets create a project for some years, how bout a server emulator, put hours, days, weeks..years into it, with no money gain from it to steal some accounts! Anet will never catch on that it was us the whole time!
.................
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Feb 02, 2010, 01:54 AM // 01:54
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#27
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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I know its a big ask but it would be amazing if you could start this up again. I don't know coding, but I could probably donate financially once I get a job to help the project. Would love to just be able to tamper around with my own personal GW.
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Aug 17, 2011, 06:27 PM // 18:27
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#28
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Ascalonian Squire
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Small coummunity still works on this
Guild Wars Lan Project
And they are seems quite succesful at the moment
Last edited by lemming; Aug 19, 2011 at 08:41 PM // 20:41..
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Aug 17, 2011, 09:38 PM // 21:38
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#29
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Lion's Arch Merchant
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It's definitely a huge task ahead of them. Some things I can think of right off the top of my head:
-Monster Spawns
-Database of Monsters and Skills and NPCs
-Character Progress (titles, missions, etc)
I would be interested in seeing what could be accomplished by this. Large Scale PvP would be nice.
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Aug 19, 2011, 02:28 AM // 02:28
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#30
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Quote:
Originally Posted by l3j
The amount of progress isn't promising and switching to C++ and Qt is just going to slow things down. C# is much easier to develop in.
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I believe they are actually still using C# and only about 3-4 people are currently working on this, actively.
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Aug 19, 2011, 10:14 AM // 10:14
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#31
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Wilds Pathfinder
Join Date: Mar 2008
Location: WTB Q8 Fire/ES Staffs And OS Crystallines!
Guild: Teh Academy [PhD] - Tomb of the collectors
Profession: E/
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Quote:
Originally Posted by Ambuu
It's definitely a huge task ahead of them. Some things I can think of right off the top of my head:
-Monster Spawns
-Database of Monsters and Skills and NPCs
-Character Progress (titles, missions, etc)
I would be interested in seeing what could be accomplished by this. Large Scale PvP would be nice.
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Its a PvP only complimation for the 1-3 people that have offered to help on Game Revision (Which i wish wasnt linked, it doesnt exactly have legal things on it if you look around the site). The lead developer thats working on it now said that PvE will not be included, if it is ever finished, and that if you want PvE, go play normal Guild Wars Its basically being designed with the ultimate player specified PvP mode in mind. Skills arnt so hard. NPCS can be created quite simply, from what ive read. Character progress would be simple to trace with only PvP based things running on the server.
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Aug 19, 2011, 01:57 PM // 13:57
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#32
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Lion's Arch Merchant
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Quote:
Originally Posted by GhostKairi
Its a PvP only complimation for the 1-3 people that have offered to help on Game Revision (Which i wish wasnt linked, it doesnt exactly have legal things on it if you look around the site). The lead developer thats working on it now said that PvE will not be included, if it is ever finished, and that if you want PvE, go play normal Guild Wars Its basically being designed with the ultimate player specified PvP mode in mind. Skills arnt so hard. NPCS can be created quite simply, from what ive read. Character progress would be simple to trace with only PvP based things running on the server.
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Thank you for the clarification, I was unaware (or too lazy to read) about their goals.
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Aug 21, 2011, 11:00 PM // 23:00
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#33
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Krytan Explorer
Join Date: Nov 2010
Guild: Social Darwinism [SaD]
Profession: A/W
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A few members from GameRevision (the site that brought us GWCA) have been working on the project but I don't believe there's a ton of active development going on currently.
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